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Text File  |  2002-01-14  |  3KB  |  104 lines

  1. //
  2. // (c) 1998-9 Particle Systems Ltd. All Rights Reserved
  3. //
  4. // iScriptedOrders.h
  5. //
  6. // Compiler-generated export header for package "iScriptedOrders"
  7. //
  8. // Revision control information:
  9. //
  10. // $Header: /iwar2/resource/scripts/include/iScriptedOrders.h 21    25/07/00 10:45 Steve $
  11. //
  12.  
  13. // Dependencies ////////////////////////////////////////////////////////////////
  14.  
  15. // Enumerated types ////////////////////////////////////////////////////////////
  16.  
  17. // Functions ///////////////////////////////////////////////////////////////////
  18.  
  19. prototype iScriptedOrders.CreateNewOrders( hgroup ships );
  20.  
  21. prototype task iScriptedOrders.Haulage( hgroup ships, hmapentity local_station );
  22.  
  23. prototype task iScriptedOrders.Trade( hgroup ships );
  24.  
  25. prototype task iScriptedOrders.Supply( hgroup ships );
  26.  
  27. prototype task iScriptedOrders.Tanker( hgroup ships );
  28.  
  29. prototype task iScriptedOrders.LocalPatrol( hgroup ships );
  30.  
  31. prototype task iScriptedOrders.SystemPatrol( hgroup ships );
  32.  
  33. prototype task iScriptedOrders.FreelanceMine( hgroup ships );
  34.  
  35. prototype task iScriptedOrders.OfficialVisitor( hgroup ships );
  36.  
  37. prototype task iScriptedOrders.PoliceRaid( hgroup ships );
  38.  
  39. prototype task iScriptedOrders.Loiter( hgroup ships );
  40.  
  41. prototype task iScriptedOrders.SpeedTrap( hgroup ships );
  42.  
  43. prototype task iScriptedOrders.Cabbie( hgroup ships );
  44.  
  45. prototype task iScriptedOrders.HotRodder( hgroup ships );
  46.  
  47. prototype task iScriptedOrders.Tourist( hgroup ships );
  48.  
  49. prototype task iScriptedOrders.Flitter( hgroup ships );
  50.  
  51. prototype task iScriptedOrders.Piracy( hgroup ships );
  52.  
  53. prototype task iScriptedOrders.Scout( hgroup ships );
  54.  
  55. prototype task iScriptedOrders.FactoryMine( hgroup ships );
  56.  
  57. prototype task iScriptedOrders.Maneuvre( hgroup ships );
  58.  
  59. prototype task iScriptedOrders.Inspection( hgroup ships );
  60.  
  61. prototype task iScriptedOrders.StationConstruction( hgroup ships );
  62.  
  63. prototype task iScriptedOrders.StationRepair( hgroup ships );
  64.  
  65. prototype task iScriptedOrders.Wander( hgroup ships );
  66.  
  67. prototype task iScriptedOrders.Scavanger( hgroup ships );
  68.  
  69. prototype task iScriptedOrders.StationAssault( hgroup ships );
  70.  
  71. prototype task iScriptedOrders.LocalWander( hgroup ships );
  72.  
  73. prototype task iScriptedOrders.Pilgrimage( hgroup ships );
  74.  
  75. prototype task iScriptedOrders.Unpredictable( hgroup ships );
  76.  
  77. prototype task iScriptedOrders.AggressiveLoiter( hgroup ships );
  78.  
  79. prototype task iScriptedOrders.Naughty( hgroup ships );
  80.  
  81. prototype task iScriptedOrders.Recovery( hgroup ships, hship hulk );
  82.  
  83. prototype task iScriptedOrders.TravelTo( hship ship, hmapentity location_operator );
  84.  
  85. prototype task iScriptedOrders.TravelBetween( hship ship, hmapentity location_operator );
  86.  
  87. prototype task iScriptedOrders.MonkeyAbout( hship ship, hmapentity location_operator );
  88.  
  89. prototype task iScriptedOrders.LagrangeHandler ( hgroup ships, string destination );
  90.  
  91. prototype task iScriptedOrders.LoiterNearSim( hship ship, hsim loiter_target );
  92.  
  93. prototype task iScriptedOrders.FollowRoute( hship ship,
  94.                                             hgroup route,
  95.                                             float completion_ratio,
  96.                                             float time_step,
  97.                                             bool allow_avoidance,
  98.                                             bool loop,
  99.                                             int index );
  100.  
  101.  
  102. // EOF /////////////////////////////////////////////////////////////////////////
  103.  
  104.