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I-WAR 2 Egde of Chaos - New SDK
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IW2-EOC_Pog_Scripting_SDK.exe
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include
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iScriptedOrders.h
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2002-01-14
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//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iScriptedOrders.h
//
// Compiler-generated export header for package "iScriptedOrders"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iScriptedOrders.h 21 25/07/00 10:45 Steve $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype iScriptedOrders.CreateNewOrders( hgroup ships );
prototype task iScriptedOrders.Haulage( hgroup ships, hmapentity local_station );
prototype task iScriptedOrders.Trade( hgroup ships );
prototype task iScriptedOrders.Supply( hgroup ships );
prototype task iScriptedOrders.Tanker( hgroup ships );
prototype task iScriptedOrders.LocalPatrol( hgroup ships );
prototype task iScriptedOrders.SystemPatrol( hgroup ships );
prototype task iScriptedOrders.FreelanceMine( hgroup ships );
prototype task iScriptedOrders.OfficialVisitor( hgroup ships );
prototype task iScriptedOrders.PoliceRaid( hgroup ships );
prototype task iScriptedOrders.Loiter( hgroup ships );
prototype task iScriptedOrders.SpeedTrap( hgroup ships );
prototype task iScriptedOrders.Cabbie( hgroup ships );
prototype task iScriptedOrders.HotRodder( hgroup ships );
prototype task iScriptedOrders.Tourist( hgroup ships );
prototype task iScriptedOrders.Flitter( hgroup ships );
prototype task iScriptedOrders.Piracy( hgroup ships );
prototype task iScriptedOrders.Scout( hgroup ships );
prototype task iScriptedOrders.FactoryMine( hgroup ships );
prototype task iScriptedOrders.Maneuvre( hgroup ships );
prototype task iScriptedOrders.Inspection( hgroup ships );
prototype task iScriptedOrders.StationConstruction( hgroup ships );
prototype task iScriptedOrders.StationRepair( hgroup ships );
prototype task iScriptedOrders.Wander( hgroup ships );
prototype task iScriptedOrders.Scavanger( hgroup ships );
prototype task iScriptedOrders.StationAssault( hgroup ships );
prototype task iScriptedOrders.LocalWander( hgroup ships );
prototype task iScriptedOrders.Pilgrimage( hgroup ships );
prototype task iScriptedOrders.Unpredictable( hgroup ships );
prototype task iScriptedOrders.AggressiveLoiter( hgroup ships );
prototype task iScriptedOrders.Naughty( hgroup ships );
prototype task iScriptedOrders.Recovery( hgroup ships, hship hulk );
prototype task iScriptedOrders.TravelTo( hship ship, hmapentity location_operator );
prototype task iScriptedOrders.TravelBetween( hship ship, hmapentity location_operator );
prototype task iScriptedOrders.MonkeyAbout( hship ship, hmapentity location_operator );
prototype task iScriptedOrders.LagrangeHandler ( hgroup ships, string destination );
prototype task iScriptedOrders.LoiterNearSim( hship ship, hsim loiter_target );
prototype task iScriptedOrders.FollowRoute( hship ship,
hgroup route,
float completion_ratio,
float time_step,
bool allow_avoidance,
bool loop,
int index );
// EOF /////////////////////////////////////////////////////////////////////////